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Dead space 2 suits
Dead space 2 suits











  1. DEAD SPACE 2 SUITS CODE
  2. DEAD SPACE 2 SUITS FREE

Library “Servo” is used to operate the servo motors (in particular the SG90).

DEAD SPACE 2 SUITS CODE

Next, let's analyze in a little more detail individual fragments of code and working with the above mentioned modules and devices. Used version of code was published by me in a public repository on Github. Of course it was not so nice as wireless solution, but with help of my wife who change different modes of my RIG it worked fine :)įor this purpose, I collected HEX codes for the remote control's buttons, and then it was possible to assign the necessary actions for these codes in cycle (for example, to play the "animation" of the movement of flaps with the help of servo drives, turn on necessary type of backlight, etc.).īut as one more way of control was chosen wireless module NRF2401 - which allows to carry out bidirectional communications for node up to 8 devices that will allow to control separate modules on the greater distance and not to depend on visual hindrances, and also to carry out synchronous actions for different electronic blocks of costume - in particular to combine control backlight of helmet and back module, to synchronize opening the helmet visor and movements of flaps etc. In particular, it was decided to use IR sensors for the possibility of controling RIG functions using regular IR remote control. To control different parts of the RIG (position and animation of the shoulder "flaps", health level and animation effects), it was chosen to make a backup solution (case failed working with NRF24L01 modules).

dead space 2 suits

It was required to control backlight of the RIG (healthbar and stasis level of the character module), servos (two SG90 servo motors to control flaps on the shoulders), recieve signals from IR sensor and so on.Īs a healthbar and stasis was used RGB-controlled LED strip WS2801 - which allows you to program various animation effects, turn on necessary segments, etc., which is an ideal hardware solution to implement functionality presented in the game. Then finished file was sent for printing on biflex (just got 4m2 which corresponded to the minimum volume available for printing), and after a couple of days I got the finished material and was ready to go to the next steps.Īs heart of the back module I used the Arduino Uno board (original version). A base fit position of elements was produced so that the elements depicted at texture coincide with the position of sketch elements at fabric.Īfter that, using brushes, stamps cloning and basic primitives like lines, I cleaned and redrawn texture to match the image drawn on fabric. Then was added a separate layer texture i recieved with the help of neural networks. The resulting photo of fabric template and all drawings was scaled with the distortion tool to make the centimeters grid correspond to the guides in editor.Īfter alignment in the vector editor, the outline of the drawing was drawn based on the photo for easy overlay.

dead space 2 suits

Now it was time of the photo processing and drawing in photo editor. To transfer the pattern to digital form it was laid out on top of the cutingt mat with a centimeter grid and then was taken photo. I used that to make easier transfering in-game texture to fabric design to correctly project it.Īfter the suit was cut and a pattern was made based on the cut. But it was quite complex with different details which make process of drawing suit pattern much more difficault that's why I decided to do it by my own way: make suit from 2 big halfs and the sleeves.Īfter that I made a prototype suit from cheap fabric where I drew an example of a costume pattern.

dead space 2 suits dead space 2 suits

DEAD SPACE 2 SUITS FREE

While I was researching all kinds of sewing patterns of the suit, I found some good materials about the fabric printing.įor example here I found free patterns for the printing and costume design of Spider Man.īut after some more research I understood that the most of suits and patterns were made with same type of sewing pattern. Of course there were lots of blurry details which I should fix in image editor. (I used one of free services which enhance image and it's resolution). So I used a neural network and made a new size: 12000х12000. But it's original texture size was 1024x1024 pixels – this size was ten times smaller than the minimum required for printing. After researching possible variants of manufacturing base of the suit I decided to use the custom print on fabric printing and then to sew a suit using this material.That was the best option for me because it make sewing process easier.Īs a start point I decided to use the model texture.













Dead space 2 suits